I publish and present the results of my research in peer-reviewed journals and at conferences. My main areas of research include:
- Using narrative and graphical representations to facilitate learning
- Performance, trust, flow, presence, and avatar characteristics in game-based training
- Human-robot control methods and robotic interface usability
- Distributed team performance and emergent leadership in serious games
Please contact me if you would like copies of any articles. You can also access a copy of my Vita.
Recent journal articles
- The role of trust as a mediator between system characteristics and response behaviors. Chancey, E.T., Bliss, J.P., Proaps, A.B. & Madhavan, P. (2015). Human Factors.
- The effects of rapid serial visual presentation of text on reading comprehension and search task performance in a video game. Proaps, A.B. & Bliss, J.P. (2014). Computers in Human Behavior.
- Enhancing outreach goals through multi-disciplinary collaboration. Proaps, A.B. & Kennedy, R. (July, 2014). Ergonomics in Design (EID) Quarterly.
Recent peer-reviewed conference presentations
- Effects of transparency level and controller type on perception and performance using augmented reality and synthetic vision. Proaps, A.B, Leibner, S., & Bliss, J.P. (2019, November). Proceedings of the 2019 Interservice/Industry Training, Simulation, and Education Conference (I/TSEC), Orlando, FL.
- Beyond Ender’s Game: Fusions of simulations into operational interfaces. Crane,P., Proaps, A.B., Bliss, J.P., Benasutti, P. (2018, November). Proceedings of the 2018 Interservice/Industry Training, Simulation, and Education Conference (I/TSEC), Orlando, FL.
- Investigating the influence of agency on trust in a collaborative game-based scenario. Proaps, A. B., Long, S. K., Liechty, M., & Bliss, J. P. (2017, September). Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 61 (1). (pp. 2086-2090). Austin, TX. SAGE
- Visual perception and product design. Proaps, A.B., & Kennedy, R.K. (2016, June). Poster presented at The 2016 User Experience Professionals Association (UXPA) Conference, Seattle, WA.
- Presence and performance as a function of teammate agency in a serious game navigation task. Proaps, A.B.,Long, S., Cowan, M., & Sandberg, H. (October, 2015). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, Los Angeles, CA.
- Me and My VE: ARMA as a research tool. Strater, L., Flynn, J., Kennedy, R.K., Procci, K., Proaps, A.B., Shah, S.J. (2014). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, Chicago, IL. .
- Assessment of unmanned vehicle (UxV) control interface usability. Proaps, A.B., Chancey, E.T. Bliss, J.P., & Crane, P. (October, 2014). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, Chicago, IL.
- Mobile and computer-based talent assessments: implications of workload and usability. Proaps, A. B., Landers, R. N., Reddock, C. M., Cavanaugh, K. J., & Kantrowitz, T. M. (2014, April). CHI’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, ON.
- The role of trust as a mediator between signaling system reliability and response behaviors. Chancey, E.T., Proaps, A.B. & Bliss, J.P. (2013). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, San Diego, CA.
- A student perspective of career options in human factors. Neilson, B., Proaps, A.B., Smith, D., Tharanatahan, A., & Werner, N. (2013). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, 1732 – 1734. San Diego, CA.
- Team performance as a function of task difficulty in a computer game. Proaps, A.B. & Bliss, J.P. (2010). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, San Francisco, CA.
- The impact of text presentation on reading comprehension and search task performance in a computer game. Proaps, A.B. & Bliss, J.P. (2013). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, San Diego, CA.
- Me and my VE: Half Life 2 as a research tool. Strater, L., Riley, J., Davis, F., Sankaranarayanan, G., Proaps, A., & Procci, K. (2013).Proceedings of The Human Factors and Ergonomics Society Annual Meeting, San Diego, CA.
- Distributed team performance in a computer game: The implications of task difficulty. Proaps, A.B. & Bliss, J.P. (2011). Proceedings of The Human Factors and Ergonomics Society Annual Meeting, 2173 – 217. Las Vegas, NV.
Book chapters
- Human performance measurement in virtual environments. Bliss, J. P., Proaps, A.B., & Chancey, E. T. (2014). In K. M. Stanney, & K. S. Hale (Eds.), Handbook of Virtual Environments: Design, Implementation, and Application (2nd ed.). Mahwah, NJ: Lawrence Erlbaum Associates.